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Old Mar 04, 2006, 07:04 PM // 19:04   #21
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I Can't see the problem with Farming either.I am in a very small guild , play only PvE.My friend /guild leader introduced me to the game and we do the missions together.He has not been on much lateley so decided to build a 55 monk,yes it does mke money but i have given lots of weapons and shields away to lower level players to help out.Money is fairly easy to come by once you are higher level so i think why not help out.And it is not just cr*p i give away, i have given 3 green away as well as paying over the odds for Flints stuff as Guild leader is a Ele and was thinking of doing a water build for the fire islands,plus it was his birthday.Point above about farming for materials i was doing that out of Gates of Kryta with my W/Mo and do any of ascalon missions solo for materials,thats how i got my parchment for 55 build.A lot of people don't seem to know about crafters neither but farming helped me get planks for parchment.Sorry just Rambling now time ti sign off.Good idea by the way for farmers paradise.
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Old Mar 04, 2006, 07:15 PM // 19:15   #22
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I dont see much of a problem with the post patch farming. I just moved on and delt with it.

As for this "Farmer's Paridise", Don't think it will be passed.
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Old Mar 04, 2006, 07:18 PM // 19:18   #23
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Quote:
Originally Posted by Granamyr
I say illogical because the farming community represents a huge portion of any MMO game. There is no reason to abuse such a large part of your buying audience.
Good thing GW isn't an MMO, or Anet would be screwed.
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Old Mar 04, 2006, 07:24 PM // 19:24   #24
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GO
PLAY
NEVER
WINTER
NIGHTS



Those five words should be enough, but no, you farmers are convinced you can turn GW into yet another mindless MMO where the goal is to get rich quick then buy everything and gloat. Why don't you go read the Game Synopsis, it's very educational.
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Old Mar 04, 2006, 07:32 PM // 19:32   #25
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i think a net ar realy only bothered about farmers that make money in the real world..(ie, boting farmers)

i can understand making players group on places like sf, i mean, its suppsed to be a hard place, right? (have never been there myself,,still trying to accend *sigh*)

um, farmers paradise...might have good points, and bad.
might work better if it was a hard to reach place, maybe it moved every so often, and you had to complete a quest to be able to access it and even to find out where it will be found at next week.
yes to the idea of making it the pinacle of PvE..give us something to prattle on about and show off with.../paradise badge....

as to huge amounts of stuff dropping, greens ect...
no on the greens, arent they supposed to be SF only?
others, blue/purple/golds...some nice, but keep the persentage of MAX stuff down to between 1-10%..after all, for some of us, its about getting a great item *sometimes*...the fun would be gone if 9 out of 10 boss mobs droped a max wepon....

perhaps, divide the area up into different types of monsters....and make you ether quest for a key/pass ect that alows you to enter each Valley seprately, so you start with the Plains Quest (to enter the Farmers Plain) which alows you to hunt/farm/kill critters on the Plain, which are 90% white and blue drops.
moving upwards, we reach the LowLands...and do the quest for LowLands.
(perhaps a 70% blue+white, with 30% chance of purples)
after that, we quest for the HighLands....(50% white/blue, 40% purple and 10% gold)
lastly, we reach the quest for the Pinnacle....where theres hard monsters that are 30% white/blue, 30% purple, 30% gold and..10 chance of a max non white/blue item....

with that type of availability, even the most gready farmer would make a lot of money, those that farm for items for the sheer thrill would be in heaven and anyone else in PvE would be sorely tempted to do the quests just to have access for the chance of a MAX item 10% of the time....

(and just make it have bot searching code...im sure theres some out there, then all the farmers that a net say are legit, cause they are doing it *sometimes* are fine, but bots, which are supposedly doing it *all the time* would be spotted....)
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Old Mar 04, 2006, 09:39 PM // 21:39   #26
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to the guild wars is not an mmo growd,do you ever read the a.net interviews.jeff and the others like to say gw is an mmo so how does that make it not an mmo.

also they are adding a sort of haven for farmers in factions with the introduction of elite missions with very limited access and special reward loot(i imagine that each elite mission will have its own here only weapons and items)which you can pretty much see always being held by the big guilds who will undoubtably ally together and camp on.

and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming.

but as always "each to there own" if you enjoy farming power to you,if you don't get it then just forget it and if a.net wants to stop botters and solo then just stagger the rewards so you get crap solo and good the more you have in your team.if they did this then i would gladly stop solo runs and make a team instead.
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Old Mar 04, 2006, 10:09 PM // 22:09   #27
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Quote:
Originally Posted by DJ Josh
to the guild wars is not an mmo growd,do you ever read the a.net interviews.jeff and the others like to say gw is an mmo so how does that make it not an mmo.
That's probably the worst argument I've ever heard, considering its awful premise and blatantly incorrect content. No Arenanet representative has ever labelled GW an MMO, and with good reason--it's not.

Quote:
and to the pvp crowd,are you not farming by doing pvp all day to gain faction and fame?.and on faction points,you guys can do a few battles(and some of which are stupidly easy to collect faction on but look i'm not screaming at a.net to nerf your prefered side of the game)to get the faction to unlock a new sup absorb rune or +30,10/10 upgrade but the pve crowd can either farm forever to find 1 or farm for a few days straight to buy 1 off another player.so if anything i would say,since a.net classes farming as people doing the same thing over and over,pvp is pure farming.
I don't know about everyone else, but I sure as hell don't do PVP for faction or fame--considering I have everything unlocked, and I prefer to stay well away from HA altogether. I PVP because I enjoy the challenge.
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Old Mar 04, 2006, 10:59 PM // 22:59   #28
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I see one big problem.


ONLY those who farm will be able to afford 500K.

Only those who afford 500K will be able to farm.


Do you see a problem?
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Old Mar 05, 2006, 02:12 AM // 02:12   #29
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^And you unlocked "EVERYTHING" how. By Farming, its the only way smart guy.Or did you go through every mission with a full team of players[non henchies] multiple times teaching those players how to be better-NOT.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else.
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Old Mar 05, 2006, 02:17 AM // 02:17   #30
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So the statement we made with guild wars was you do not have to charge a subscription fee to do
running a MMO(quote by jeff strain in recent interview).

correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell.

PC MMORPG of the Year -- Guild Wars(from gamespy).

so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading.
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Old Mar 05, 2006, 05:07 AM // 05:07   #31
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Quote:
Originally Posted by Granamyr
The area itself, I dare to even dream this. Huge open fields much like the farms in pre-sear of nothing but enormous clusters of high-level monsters from every walk of life. No enchantment removal, no "improved AI", no knockdowns and impossible interrupts. Groups of 10 boss monsters carrying all manner of elite skills and dropping green items.
Umm...no thanks.

Why...isn't part of soloing the challenge? Or please stop using that as a defense for why soloing should stay in a game meant to be played in teams. Killing insanely large groups of retarded monsters, AND having them drop items or give you xp is just stupid. Period. There is absolutely no challenge in that, and nobody should be rewarded ever for something so incredibly easy.

Having a ton of elites isn't that great, as I can't think of very many in the same profession that would even compliment each other to make a boss any harder. Seeing as greens were meant to be for noobs with no money, why would they make them so hard to get to, a farmer doesn't like to sell cheap things, they merchant those, farmers will get these farmer-only greens, and with their attitude about selling things, will jack up the prices so incredibly high, that no one who really was supposed to have those greens will ever be able to get one.

For the most part, I have no problem with ANet making a large area that can be farmed, but to the extreme easy difficulty that you seem to be suggesting...NO. A hundred times no.
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Old Mar 05, 2006, 06:24 PM // 18:24   #32
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Quote:
Originally Posted by Young Hero
^And you unlocked "EVERYTHING" how. By Farming, its the only way smart guy.Or did you go through every mission with a full team of players[non henchies] multiple times teaching those players how to be better-NOT.
You're a Farmer and have killed thousands of Griffs outside Augury just like everyone else.
I'm not a farmer, per se. At least, not nearly to the extent that many, many other people are--granted, I have solo'd my share, primarily to grind out enough skill points to get enough to cap everything, and even then, I spent more time doing quests in the Fissure and Underworld, because that's pretty much the best way to get xp. I certainly didn't do it for money.

But that's all moot. I never said I didn't farm, and my personal preference has nothing to do with the discussion at hand.

Quote:
Originally Posted by DJ Josh
So the statement we made with guild wars was you do not have to charge a subscription fee to do
running a MMO(quote by jeff strain in recent interview).

correct me if i'm wrong but does that not prove my case.so instead of jumping in to shoot people down as usual do what i said and read the interviews.lucky that this statement was recent because i can't be bothered trying to find any of the old ones that have people classing gw as an mmo.and did they not get some mmo awards at the end of 05 aswell.

PC MMORPG of the Year -- Guild Wars(from gamespy).

so while your going through all those interviews you missed you can find this 1 on the gw site under december 05 news archives so happy reading.
It's easier for publications (magazines, websites) to classify Guild Wars as an MMO, because it does share a lot of traits with them, and there really isn't another game quite like it--far, far easier to lump it in with the MMOs than give it its own category, which is the more correct thing to do.

Hey look, you like to find quotes, so do I. Here's one.

Quote:
Originally Posted by The Guild Wars FAQ
Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG (Competitive Online Role-Playing Game).
But even what -they- say is moot, simply if you look at the very definition of an MMO. Massively multiplayer online. Guild Wars is definitely multiplayer, and it's definitely online--what it isn't, however, is massive. There is no persistent world, the whole thing is made of instances--therefore, not massive, and as such, not an MMO.
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Old Mar 05, 2006, 07:44 PM // 19:44   #33
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depends on what definition of mmo you read, i think

i see it as massively means that there is 100+ players on a single server,
thats is why neverwinter was not a mmo, but a morpg...multiplayer..you had to have a massive bloody server to hold up to 100+ without sever lagg issues on there, even paid for comercial servers had trouble with a world the size of GW past 70 to 80 players on NwN...

as to the rpg part, that is easy...and game where you level up and increas your stats, where you also can do a quest or minigame type quest is a rpg, otherwise they wouldnt call games like zelda and shining force and final fantasy a rpg...

otherwise, the *only* games that would be classed as rpg woul be owned by rpg companies like tsr (now wisards of the coast) FASA and the other roleplaying companies
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Old Mar 05, 2006, 08:10 PM // 20:10   #34
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erm...they also received an award for best persistant world,so should they not have refused the awards and asked that the runners -up got them instead since as you say they don't apply to gw.they way i see it is ,it has a massive community that you can play with in a multi-player format and its online,so if the first m is supposed to relate to the persistant world should we not be calling them pwmo.just because gw has some differences it should stand alone with its own shelf all lonely with cmo at the top.to me all mmo's have there gimmicks to be different from the rest but they are still mmo's.but regardless the op didn't start this thread to begin yet another debate on gw being an mmo or not so lets all get back to topic of ideas for a high end farming area.

/signed for the multi-tiered difficulty idea by Rayea also like the idea of a recognition badge for section completion.
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Old Mar 05, 2006, 10:12 PM // 22:12   #35
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Face it the max items in PVE are the same as the build items in PVP, so what is the difference. If someone builds a PVE char and goes up against a PVP char, they are still equally matched. So tactics comes into play then, and having the right build group.

That is were farming comes into play, solo farming against high level monsters, and of couse groups of them attacking you at once tests survivablity of a build, then group farming with specific group builds against the same tests max damage and survivablity.

Anet has offered 100,000 dollars of real money to the best guild groups, who gained a lot of there experence through the use of farming and techneques that go with it. So you see farming, both group and solo is importain to the game.

But really, who says you have to buy items from farmers, and who says you can't just buy low priced items then inflate the market price of the item to make money. The way the game is set up anything is possible.

I will tell you that there are more problems with fairness in this game as to PVP and guild battles them worring about farming. Players have the choice not to buy items, which could make farming useless. I sovled the game with all six professions, I have 90% of all skills for every profession for PVE and even more for PVP, but still I get my ass kicked in PVP and PVE, and if I have to, I farm different area's to challenge myself, but I still do not get the best drops or even green drops.

I pass the time playing the game as a farmer, skill capper, or just help new players in missions, untill a new quest comes out or Factions comes out, get rid of farming and yes you will lose a lot of your customers, force group farming and you will do the same. Personally, they shouild lose fame and ranks as it taints PVP for hall of hero's matches. Sometime just the way the game is set up, it shuts you out of everything else, and all you can do is farm.
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Old Mar 06, 2006, 03:03 AM // 03:03   #36
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Try doing something besides farming. There is more to this game than smacking the same monsters over and over.
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Old Mar 06, 2006, 03:52 AM // 03:52   #37
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Quote:
Originally Posted by Granamyr
ANet has an apparent and illogical distaste for all farmers and it shows itself with every update since pre-release.
What is wrong with you? Did you not notice that this exact same topic has already been posted and replied to probably over 500 times already in every single GW forum on the internet? Or did you just come out of nowhere and sign up for this forum just so you could come in here and cry in public? All you loons do is whine because it's too "hard" to make money. Here are some facts/suggestions to consider.

1. It's not hard to make money in GW.
2. You're lazy.
3. If you farm the same thing, everyday, every month, every year, then don't expect to keep getting the same ammount/quality of gold/drops that you did when you first started. Use your brain and figure out something else to kill for a while.
4. Stop posting. No one cares that you can't get instant gratification from the game. Get over it or quit GW.
5. If you get to the point in life where you try to fulfill every one of your life's needs by playing this game, then it's time to take a break and regulate your gaming hours. Go outside. Take a jog. Think you're slow? Don't like running in public? Jog at night or run with a mask on. Don't like jogging? Might I suggest; reading, socializing, getting a job, going to school, making wicker baskets, farming, raising a child, punching cows, the list goes on...
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Old Mar 06, 2006, 04:17 AM // 04:17   #38
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Quote:
Originally Posted by TheMosesPHD
~snip~Might I suggest; ~snip~farming,~snip~
lol

Well more on topic, GW doesnt need a giant super easy solo farming area. Just go find a different game that promotes 5 months of farming before you can even put up a fight against someone else.
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Old Mar 06, 2006, 05:33 AM // 05:33   #39
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Quote:
Originally Posted by shardfenix
no, farming is still allowed by A-net. If they wanted to nerf farming, they would have nerfed 55 monks. They only did away with griffon farming because it was a fast, cheap way to get money which required no skill whatsoever.
I can solo farm all griffons without a 55 monk - and I agree with some of the other posts - why stop farming if you enjoy it and why force us into groups?? Sometimes I like my own company without all the hassle that goes with groups. People try to keep groups as small as possible to increase the likelihood of reward - my last UW run with my trapper was a 3 man group - 4 ectos dropped in the run and I got nothing - I barely broke even on my 333g entrance fee - I did not even get decent rubbish and about 5 lots of dust - you expect the noob who got 3 ecto to really share the loot??? Who wants to group farm??? I have more fun watching paint dry than LFGing and then putting up with the monk being called worse than hell by some warrior who has no brains for strategy or being told you can't pull by someone who goes afk in the middle of a fight. Sorry - but I made my 55 monk so I did not have to put up with abuse by noobs everytime I go into UW with some know it all. And I like farming, this game was boring to me until I became high enough to solo farm - most of what I get goes into my guild, helping members get drok armor etc. They enjoy gvg and every part of the game, I enjoy supporting them when I can, but I also enjoy the solitude of solo farming.

Those who can farm, those who can't pvp
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Old Mar 06, 2006, 05:41 AM // 05:41   #40
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What the game needs is a BALANCED drop system. You start at the top and move down, simple as that. From what I've seen, the drops are based on experience, the more you have, the more likely you are to get drops. So the more you farm, the move drops you'll get when you join a group, which seems completely unbalanced in my view.
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